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Devlog 6 - 30/5/25 (Final Devlog)
May 30, 2025
by
micahs1
Micah This week was focused on getting the game to the point it was completely bug-free, playable with no issues from start to finish and has the final touches to make it at least a bit more enjoyable...
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Devlog 5 - 26/05/25
May 26, 2025
by
FabianLampasona
Fabian This week, I focused on resolving several issues identified during the testing session. These included key improvements to the platforming controls, which have made the game feel more responsiv...
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Devlog 4 - 19/5 /2025
May 19, 2025
by
micahs1
Micah This week I started work on the game by creating a main menu. The main menu features a background image of the deeply experienced game-dev Fabian Lampasona. The image begins black but fades in w...
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Devlog 3 - 12/5/25
May 12, 2025
by
FabianLampasona
Fabian This week I worked on some key gameplay features; a functioning stamina system and the ability to damage and kill the clocktower. To add the ability for the clocktower to take damage I created...
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Devlog 2 - 5/5/25
May 05, 2025
by
micahs1
Micah: This week I started off work on the game by creating a pause menu which has an option to resume the game, and to exit the application entirely. When the pause menu is triggered by pressing ESC,...
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Devlog 1 28/4/2025
April 28, 2025
by
FabianLampasona
Devlog 1 Fabian: During this first period, I was tasked with developing the player movement. To fit the game's premise, I needed to create two distinct styles of movement: 2D/2.5D and 3D. I achieved t...
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