Devlog 4 - 19/5 /2025
Micah




Fabian
This week, I added a second shooting ability for the player, added asome juice, and also worked on a main menu theme song for the game.
The second available shooting ability is only able to be shot after every few seconds as opposed to the normal shot which is more frequent. The new ‘powershot’ does more damage than the normal attack, this currently being 5 compared to 1 however, this along with the duration between shots may change later to accommodate for game feel.
To add some audio and visual feedback - or “juice” - to the game I added some trails effects to both projectile types (as shown in the GIF below) and added a shooting sound effect for the regular attack, something I need to add for the powershot.
Utilising a combination of ChatGPT (for lyrics) and musicgeneratorai.com (to bring the lyrics to life) Micah and I created the song which is played in the main menu screen. We both recorded some harrowing evil laughs and goings of which would be typical from the clocktower itself. These were strategically added to the background of the music to keep up with the theme of the game.
Daneika
This week I was charged with making and designing the platforming section of the game. During the section there is three distinct areas of difficulty. The first just has plain flat platforms, the second incorporates slopes, and the third has moving platforms, both vertical and horizontal.

To create the moving platforms I made two scripts, one for vertical movement and one for horizontal. The script makes the platform move for a specified distance before triggering a Boolean and moving back to its starting point and continues like this in a loop. Both the distance and speed are changeable, allowing me to have some variety with my platforming design.
Goioing!
KIT207 Group Project
Status | In development |
Authors | DaniLove25, micahs1, FabianLampasona |
More posts
- Devlog 3 - 12/5/2510 days ago
- Devlog 2 - 5/5/2517 days ago
- Devlog 1 28/4/202524 days ago
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